Wednesday, 12 December 2012

Revision Resource-Games




. 
Assassin's Creed III is a historical action-adventure open world stealth game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment and the third numbered title in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012. It was released on November 18, 2012 for the Wii U, and on November 20, 2012 for Microsoft Windows.


Assassin's Creed III sold over 3.5 million units in its first week of sales.
45 million spend on marketing alone.
5 million spent on marketing in the U.K
The most expensive marketing campaign in history
1,300 strong work force working on production
Target audience 18-40
Development took 2 1/2 years

    


Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
Uncompromising Survival & World Exploration: No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
Constant Updates: Join an active community that is helping to shape the game for release! Provide feedback and joint discussions with the community and developers.
Dark and Whimsical Visuals: 2D characters and odd creatures inhabiting a unique 3D world.
Randomly Generated New World.

http://www.dontstarvegame.com/blog/

On this website we can see that Don't Starve is a game which consumer feedback is highly valued.
Created and Published by Klei Entertainment, an indie games companie
Don't starve has shot into public eye through the website YouTube, in which games reviewers and players have taken the game and showed it to hundred's of thoasands of people.
As it is still in production, their currently isn't much information on the game, as it has been in development for 1 and a half years.
Price is $8.99, but is set to rise to $11.99 soon due to popularity
Played as an app for google chrome- not on platforms such as PS3, Xbox etc.
The game is currently in BETA TESTING

 Very stylised, cartoony, slightly steampunk art style.





     
Geometry Wars: Retro Evolved² (alternate title: Geometry Wars Evolved²) is a multidirectional shooter video game created by Bizarre Creations, released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved. This downloadable game, 40.36MB in size, can be purchased from the Xbox Live Marketplace for 800 Microsoft Points.

The soundtrack was composed by Chris Chudley from Audioantics who created the music for all of the Geometry Wars series
Retro Evolved 2 also provides local cooperative and competitive multiplayer modes for two to four players simultaneously
The game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against his/her friends during play.
The first day of E3 2008, on July 14, 2008 at the Microsoft Press Conference, Microsoft debuted the trailer for Geometry Wars 2
 Geometry Wars: Retro Evolved 2 received high marks from critics, who praised its multiple game modes while also collectively bemoaning the lack of online multiplayer. GameDaily raved in its perfect 10/10 review that the sequel "beats its predecessor in every way" and proclaimed it the best title on Xbox Live Arcade
 IGN editor Cam Shea ranked it fourth on his top 10 list of Xbox Live Arcade games. He praised the quality of the returning game modes from Geometry Wars, also praising the newly added ones



Thomas Was Alone is an indie puzzle platformer video game created by Mike Bithell. The game was released to Microsoft Windows and MacOS X systems in July 2012. In the game, the player controls one or more simple polygon shapes representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level.

Thomas Was Alone was developed by Mike Bithell. The initial concept of the game was created during a personal 24-hour game jam while Bithell was working at Blitz Games in October 2010.
 Bithell had planned to expand the game to include a story and additional platforming elements like buttons and platforms, as well as to fix issues he felt were wrong with the game's controls, after the initial game was released on the website Kongregate
development of Thomas was done on Bithell's off-hours
Bithell wanted to stay true to the minimalist look of the rectangular characters, and found that he needed to expand the game in other areas to avoid a "sterile" feel
Danny Wallace, the well known comedian, voices the game.
Thomas Was Alone received generally positive reviews, praising the use of narration to give otherwise simplistic shapes personalities, and the careful introduction and pacing of puzzles to create a smooth learning curve over the otherwise short game
The game was give 79 percent by Metacritic reviewers and 90 percent by the user reviewers
The game is being sold on steam for $11.99 
The game has been marketed through steam, and also through websites like YouTube, where big channels have made videos on the game, marketing it to hundreds of thoasands of people.



Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum. It was released worldwide for consoles, beginning in North America on October 18, 2011, with a Microsoft Windows version following on November 22, 2011.

Arkham City was written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill
The game is presented from the third-person perspective with a primary focus on Batman's combat abilities, stealth and detective skills, and gadgets that can be used in both combat and exploration.
It offers a more open world structure, allowing the player to complete side missions away from the primary storyline.
The game received critical acclaim and was tied for the highest-rated video game of 2011 according to review aggregator Metacritic
It was the recipient of several awards including Game of the Year, Action game, Action Adventure game, Adventure game and best original music score
A Wii U version of the game was released in November 2012, and an OS X version is scheduled for late 2012.
A six-issue, limited monthly comic series, also titled Batman: Arkham City was released on May 11, 2011. The series bridges the plot between Arkham Asylum and Arkham City. This was used to market the game.
Worldwide, the game sold 2 million units in its first week of approximately 4.6 million shipped units, compared to Arkham Asylum which sold 4.3 million units in its entire release. This made Arkham City one of the fastest selling games ever
During the first week of sales in the United Kingdom, Batman: Arkham City became the number 1 selling game on all available formats, topping the all-format, PS3 and Xbox 360 charts replacing FIFA 12.





ZombiU is a 2012 survival horror video game developed by Ubisoft Montpellier for the Wii U video game console. The game is a launch game for the Wii U console, first released in North America of November 18, 2012.  The player can assume the roles of various survivors during the game


The game has received a generally positive to mixed reception, with a total of 76 out of 100 from Metacritic.
Eurogamer gave ZombiU a 9/10, commenting "ZombiU isn't the obligatory FPS launch title, but an original twist on the genre that has no console equivalent
 
ZombiU is a first-person survival horror game set in London, in which the player assumes the role of a random survivor in a zombie apocalypse. 
The game was marketed with a big campaign, as it was advertised alongside the WiiU adverts, drumming up big interest.
The game incorparates the WiiU pad a lot in gameplay, which is revolutionary and something new in gaming.
Sales figures are expected to be high, with the game being sold in packages with the WiiU
The game producer was Guillaume Brunier  
 The game was commisioned as a launch title for the WiiU


 
 





Hotline Miami is a 2D top-down action video game by Dennaton Games, a team composed of Jonatan Söderström and Dennis Wedin, who had previously collaborated on Keyboard Drumset Fucking Werewolf. The game is being published by Devolver Digital and was released on 23 October 2012 for Windows.The game has been described by the developer as a "top down fuck'em up", blending top down perspective with stealth, extreme violence and surreal storytelling.

Hotline Miami received both Eurogamer and Rock, Paper, Shotgun's Game of the Show award at their inaugural Rezzed expo.
Eurogamer scored the game 10/10, with reviewer Tom Bramwell saying that the game was a blend of elements, and if one of the game's elements were removed, the game would stop working, but you would be unable to understand why.
IGN gave the game a score of 8.8/10 emphasizing its "striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation."
 
Released on steam, sold for $8.99
 
Not much publicity, however a huge gem that has recently been discovered by people through websites such as Youtube
  
 Produced by a team of 3 people






No comments:

Post a Comment